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Death Knight
Major Anti Magic Shell - Increases the duration by 5 sec and cooldown by 15 sec of Anti magic shell. Blood Strike - Blood Strike causes an additional 20% damage to snared targets. Bone Shield - Adds one extra charge. Chains of Ice - Chains of ice now causes 144-156 frost damage, increased by attack power. Dark Command - Increases chance for Dark Command to work successfully by 8%. Death and Decay - Targets of Death and Decay have a 20% chance to cower in fear for 2 sec. Death Grip - Increases the cooldown of Death Grip by 10 seconds, but stuns targets for 1 sec. Death Strike - Death Strike's damage and healing is increased by 2% for every 5 runic power you have. (The runic power is not consumed by the effect) Frost Strike - Frost strike has a 10% to freeze the target for 8 sec. Icebound Fortitude - Icebound Fortitude cost no runic power. Icy Touch - Icy Touch deals 10% less damage but generates 10 additional runic power. Obliterate - Obliterate strikes for 20% more weapon damage, but deals 50% less bonus damage per disease. Plague Strike - Plague Strike deals 20% more damage if there is a disease on the target. Rune Strike - Increases the critical strike of Rune Strike by 10%, but increases the runic power cost by 5. Rune Tap - Rune Tap now heals your party for 10% of their maximum health. Scourge Strike - Your Scourge Strike now has a 25% chance to cause blood plague and frost fever. Strangulate - Increases the range of your Strangulate by 20 yards. The Ghoul - Your Ghoul recieves an additional 20% of your strength. Unbreakable Armor - Unbreakable armor grants an additional 5% parry but no longer increases your strength. Vampiric Blood - Vampiric Blood also heals you for 3% of your total health.
Minor Blood Tap - Blood tap no longer causes damage to you. Corpse Explosion - Any target killed by Corpse Explosion will also explode. Can't happen more than once every 6 seconds. Death's Embrace - Death Coil refunds 20 runic power when used to heal. Horn of Winter - Horn of Winter costs 10 less runic power. Pestilence - Increases the radius of Pestilence by 5 yards. Raise Dead - You gain 20 runic power whenever you summon a ghoul.
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