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> New Glyphs
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Posted: Oct 16 2008, 09:17 AM
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Darnation
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Group: Admin
Posts: 36
Member No.: 1
Joined: 6-January 05



Warriors

Major

Barbaric Insults - Mocking Blow also taunts the target.
Blocking - Increases your block value by 10% for 10 sec after using Shield Slam.
Bloodthirst - Increases the healing you receive from Bloodthirst by 20%.
Charge - Increases the range of Charge by 5 yards.
Cleaving - Reduces the rage cost of Cleave by 5.
Devestate - Devestate now applies two stacks of Sunder Armor.
Execution - Execute deals damage as if you had 10 additional rage.
Hamstring - Gives hamstring a 10% chance to immbolize the target for 5 sec.
Heroic Strike - You gain 10 rage when you critically strike with heroic strike.
Intervene - Increases the number of attacks you can intercept for your intervene target by 1.
Last Stand - Reduces the cooldown of Last Stand by 3 min, but also reduces the maximum health gained by 10%.
Mortal Strike - Increases the damage of your Mortal Strike, but the healing penalty is cut in half.
Overpower - Adds a 50% chance to enable overpwoer when your attacks are parried.
Rapid Charge - Reduces the cooldown of Charge by 20%.
Rending - Increases the duration of rend by 3 sec.
Resonating Power - Reduces the rage cost of Thunder Clap by 5.
Revenge - After using revenge, your next heroic strike costs no rage.
Sunder Armor - Sunder Armor affects a second nearby target.
Sweeping Strikes - You generate 30 rage over 12 sec when you use Sweeping Strikes.
Taunt - Increases the chance for taunt to succeed by 8%.
Victory rush - Victory Rush has a 30% increases chance of critically striking targets above 90% health.
Whirlwind - Increases he number of targets your whirlwind ability hits by 1.

Minor
Battle - Increases the duration of Battle shout by 1 min.
Bloodrage - Reduces the health cost of Bloodrage by 50%.
Enduring Victory - Increaes the window of opportunity in which you can use victory rush by 5 sec.
Mocking Blow - Increases the damage of your Mocking Blow by 25%.
Thunder Clap - Increases the radius of Thunder Clap by 2 yards.


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Group Administrator
Posted: Oct 17 2008, 09:49 AM
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Darnation
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Group: Admin
Posts: 36
Member No.: 1
Joined: 6-January 05



Rogue

Major
Adrenaline rush - Decreases cooldown of Adrenaline Rush by 60 sec.
Ambush - Increases range of Ambush by 5 yards.
Backstab - Increases damage dealt by backstab to stunned and incapacitated targets by 20%.
Blade Flurry - Reduces the energy cost of Blade Flurry by 100%.
Crippling Poison - Increases the chance to trigger Crippling poison by 10%.
Deadly Throw - Increases range of Deadly Throw by 5 yards.
Evasion - Increases the duration of Evasion by 5 sec.
Eviscerate - Increases the critical strike chance of Eviscerate by 10%.
Expose Armor - Increases the duration of Expose Armor by 10 sec.
Feint - Reduces the energy cost of Feint by 10.
Garrote - Reduces the duration of Garrote by 3 sec and increases the total damage it deals by 20%.
Ghostly Strike - Increases the damage dealt by Ghostly Strike by 40% and the duration of its effect by 4 sec, but increases its cooldown by 10 sec.
Gouge - Reduces the energy cost of Gouge by 10.
Hemorrhage - Increases the damage bonus against targets afflicted by hemorrhage by 40%.
Preperation - Reduces the cooldown of Preperation by 2 min.
Rupture - Increases the duration of Rupture by 5 sec.
Sap - Increases the duration of sap by 10 sec.
Shiv - Reduces the energy cost of shiv by 5.
Sinister Strike - Sinister Strike critical strikes have a 40% chance to add an additional combo point.
Slice and Dice - Increases the duration of Slice and Dice by 3 sec.
Sprint - Decreases the cooldown of Sprint by 60 sec.

Minor
Blurred Speed - Enables you to walk on water while Sprint is active.
Distract - Increases the range of distract by 5 yards.
Pick Lock - Reduces the cast time of Pick Lock by 75%.
Pick Pocket - Increases the range of Pick Pocket by 5 yards.
Safe Fall - Increases he distance safe fall allows you to fall without taking damage.
Vanish - Increases your movement speed by 30% while the vanish effect is active.


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Group Administrator
Posted: Oct 17 2008, 09:55 AM
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Darnation
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Group: Admin
Posts: 36
Member No.: 1
Joined: 6-January 05



Death Knight

Major
Anti Magic Shell - Increases the duration by 5 sec and cooldown by 15 sec of Anti magic shell.
Blood Strike - Blood Strike causes an additional 20% damage to snared targets.
Bone Shield - Adds one extra charge.
Chains of Ice - Chains of ice now causes 144-156 frost damage, increased by attack power.
Dark Command - Increases chance for Dark Command to work successfully by 8%.
Death and Decay - Targets of Death and Decay have a 20% chance to cower in fear for 2 sec.
Death Grip - Increases the cooldown of Death Grip by 10 seconds, but stuns targets for 1 sec.
Death Strike - Death Strike's damage and healing is increased by 2% for every 5 runic power you have. (The runic power is not consumed by the effect)
Frost Strike - Frost strike has a 10% to freeze the target for 8 sec.
Icebound Fortitude - Icebound Fortitude cost no runic power.
Icy Touch - Icy Touch deals 10% less damage but generates 10 additional runic power.
Obliterate - Obliterate strikes for 20% more weapon damage, but deals 50% less bonus damage per disease.
Plague Strike - Plague Strike deals 20% more damage if there is a disease on the target.
Rune Strike - Increases the critical strike of Rune Strike by 10%, but increases the runic power cost by 5.
Rune Tap - Rune Tap now heals your party for 10% of their maximum health.
Scourge Strike - Your Scourge Strike now has a 25% chance to cause blood plague and frost fever.
Strangulate - Increases the range of your Strangulate by 20 yards.
The Ghoul - Your Ghoul recieves an additional 20% of your strength.
Unbreakable Armor - Unbreakable armor grants an additional 5% parry but no longer increases your strength.
Vampiric Blood - Vampiric Blood also heals you for 3% of your total health.

Minor
Blood Tap - Blood tap no longer causes damage to you.
Corpse Explosion - Any target killed by Corpse Explosion will also explode. Can't happen more than once every 6 seconds.
Death's Embrace - Death Coil refunds 20 runic power when used to heal.
Horn of Winter - Horn of Winter costs 10 less runic power.
Pestilence - Increases the radius of Pestilence by 5 yards.
Raise Dead - You gain 20 runic power whenever you summon a ghoul.


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